



Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Sid Meier's Civilization: Beyond Earth available here: The video explains all that's available on the official page and the featurettes.Simple table for Sid Meier's Civilization: Beyond Earth: Rising Tide, may or may not work.

Very little is known about the new factions/civilizations. Players can settle aquatic cities immediately upon landfall (two of the new factions start in the water), and there is a game mode in which all players start at sea. The floating cities can move, and reportedly this is how they claim new territory. Rising Tide extends Beyond Earth to new frontiers on the planet’s surface and beneath its seas, adding even more choices and diplomatic options as you continue to build “just one more turn” toward a new vision for the future of humanity.Ĭities can now be founded on the ocean tiles, and there are resources in the water as well as new aquatic alien units. Now, many decades after their first landfall on a new planet, the proud survivors of the first expeditions beyond Earth look up to see the skies darkened by a new breed of pioneers.īeyond Earth extended the Civilization franchise from its historical setting into the possible futures of science fiction. These newcomers were grounded not in the idealism of their predecessors, but on opportunism, resilience, ruthlessness, and above all a commitment to their own survival. From this tumultuous time, four new factions arose. Those left behind fell into a violent struggle over the quickly-diminishing resources on their barren home world. After the first wave of great colony ships departed Earth, the jubilation of humanity was short-lived.
